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Auralite in Sandustry: Production, Uses and Aura Guide

Auralite in Sandustry is a solid material made by processing Aurixite in a Shaker. Learn how the Aura Extractor turns it into Crystals and Aura.

Direct Answer

Process Aurixite in a Shaker to make Auralite. Auralite is a solid, non-burnable, non-wettable, and non-launchable material with a density of 100. At Factory Tier 6, an Aura Extractor attracts it and converts it into Auralite Crystals; target those Crystals with the nanobot swarm to obtain the non-physical Aura currency.

What Auralite is

Auralite is a physical Material in Sandustry, not a currency. The official material entry classifies it as a Solid with a density of 100. It is not burnable, wettable, or launchable, so factory plans should follow those verified properties instead of treating it like a light projectile resource.

Auralite and Aura have similar names but different roles. Auralite exists as material inside the world and moves through a production setup. Aura is the non-physical late-game currency produced after Auralite becomes a Crystal and the nanobot swarm breaks that Crystal down.

  • Matter type: Solid
  • Density: 100
  • Burnable: No
  • Wettable: No
  • Launchable: No

How to make Auralite from Aurixite

The verified production step is Aurixite → Shaker → Auralite. Aurixite is first produced in a Synthesizer, then processed by a Shaker to obtain Auralite. This is the confirmed acquisition route in the supplied official research.

The material does not provide a verified universal processing time, input-to-output ratio, Synthesizer recipe, or ideal number of Shakers. Those values are To be confirmed rather than estimated from an older video or a single factory layout.

Turn Auralite into Aura

The complete verified chain is Aurixite → Shaker → Auralite → Aura Extractor → Auralite Crystal → Nanobot Swarm → Aura. The Aura Extractor becomes available at Viability or Factory Tier 6 and periodically attracts Auralite when it is not full.

When Auralite reaches the glowing point inside the Extractor's radius, it becomes an Auralite Crystal. Select the Aura Extractor and target the Crystal with the nanobot swarm to break it down into Aura. Aura can then be spent on late-game Research.

Plan around the Aura Extractor's attraction

Auralite can appear to leave its intended route because the Aura Extractor attracts it every few seconds. That behavior is part of the documented processing mechanic rather than evidence that the material vanished. Long transport paths near an active Extractor can therefore become unreliable.

The official Wiki recommends placing the Shakers close to the Aura Extractor. A short path gives freshly produced Auralite less distance to travel while the attraction effect is active. Because Auralite is listed as non-launchable, do not assume a Launcher can serve as its normal delivery method.

Troubleshoot Auralite and Crystal production

If no Auralite appears, confirm that the input is Aurixite and that it reaches a Shaker. If Auralite moves unexpectedly, check for an active Aura Extractor and shorten the route from the Shaker. If no Crystal forms, confirm the material reaches the glowing point inside the Extractor's radius and that the Extractor has capacity.

If Crystals form but Aura does not increase, select the Aura Extractor and target a Crystal with the nanobot swarm. Swarm Zoning is a confirmed late-game Research option that can automate this targeting step. The Aura Extractor cannot be moved while it contains Auralite Crystals, so process or clear them before changing the layout.

How Sandustry materials behave

Every pixel in Sandustry can have its own physical properties, and resources may be solid, liquid, gas, Wisp, terrain, or non-physical currency. Heat can move a solid toward liquid or a liquid toward gas, while cold structures reverse those state changes. Individual resource pages must still follow their specific burnable, meltable, wettable, density, and tool rules.

The Material Scanner upgrade helps reveal how a resource can be refined or used in another process. Creator evidence shows why this matters: fire can affect Slag while not affecting Spores, and different hard materials need different digging tools. Exact interactions not named by the supplied sources remain To be confirmed.

Transport depends on matter type

Conveyor Belts and Launchers are the primary verified tools for moving many solid resources. Filters separate mixed solid piles with Allow and Block rules, while Advanced Filters later extend that behavior to solid, liquid, and gas resources. Amethelis is also launchable and can be moved in large piles with an Aerokinetic Fan.

Pumps, Pipes, and Liquid Vents move fluids other than lava. A shared pipeline can carry multiple fluids, but the vent cannot filter them and prioritizes the closest liquid. Water may also pass through many building blocks, making material-specific containment part of logistics design.

Resources connect progression systems

Water and Sand produce Wet Sand, which can later yield Gold and Residue. Water and Seed produce Wet Seed, which grows into a Flower and supplies Amethelis plus Gold. Amethelis then supports the Dry Amethelis, Florin, Florinol, Battery, and Energy chain.

Fluxite serves Upgrades and later becomes producible from Voidbloom through a Flux Emanator. Auralite is a physical solid made from Aurixite in a Shaker, then converted into Auralite Crystals by the Aura Extractor. Artifacts follow a different route because they are exploration and progression finds rather than ordinary Materials. Aura is also distinct because it is the non-physical late-game currency released from those Crystals by nanobots.

How uncertain values are handled

The supplied research confirms selected recipes, outputs, costs, drop heights, densities, and tool restrictions. It does not provide every timing, throughput, map coordinate, spawn chance, or optimal machine ratio. Missing values are marked To be confirmed rather than estimated from visual footage.

Official Wiki information takes priority over older Demo discussions when the two differ. Creator layouts remain useful for showing possible automation patterns, but their dimensions and labels are not automatically universal. This lets each resource page integrate multiple sources without blending verified facts with assumptions.

Use this guide with the current Early Access build

Sandustry entered Early Access on August 13, 2026 and continues to receive official updates. The current official Wiki is the primary gameplay reference when it differs from an older Demo discussion, while Steam and Xbox listings are the primary platform references. A creator video can demonstrate a working layout, but it does not automatically establish a universal value or current-version rule.

Check the page's verified sources when an update changes a recipe, cost, tool restriction, platform feature, or interface path. This guide preserves confirmed numbers only where the supplied research names them and labels unresolved details To be confirmed. That approach keeps the answer usable for search while preventing an unsupported count, character name, redeem code, command, or production ratio from becoming false guidance.

Verified sources used

This page filters and consolidates the supplied research. Any detail not established by those sources is marked To be confirmed.